Digital Villagers 5: New Believers – Sport Introduction
Welcome to the Digital Villagers 5: New Believers walkthrough on Gamezebo. Digital Villagers 5 is a simulation recreation performed on PC and Mac created by Final Day of Work. This walkthrough contains suggestions and methods, useful hints, and a technique information to full Digital Villagers 5.
As soon as once more we return to the gorgeous island of Isola to construct a village and resolve puzzles. Nevertheless, this time the villagers’ efforts are thwarted by a tribe of heathens who hamper your makes an attempt to assemble meals and construct the village. A mix of intelligent trickery and mild persuasion is required to persuade the heathens to hitch you in turning into one large, comfortable tribe.
Choosing Your Tribe
Begin by deciding on the 5 beginning members of your tribe. To get the perfect begin, choose at the least one male and one feminine of reproducing age (18 and older). The youthful your grownup villagers are, the longer they are going to be with you, so it’s greatest to pick villagers of their twenties.
As well as, you want at the least one youngster. The kid will assist you with choosing mushrooms and retrieving collectables, which is crucial, significantly at the beginning of the sport. My desire goes to youngsters of 8-10 years outdated, so you have got a short while to get began and construct your love shack earlier than it's important to begin reproducing however don’t want to attend completely perpetually to get additional serving to arms.
It's tempting to pick a nursing mom as that provides you an immediate additional tribe member to start out with. Nevertheless, nursing moms can’t work till the kid is weaned at age 2, so in actual fact you'll have much less helpful tribe members at the beginning of the sport.
Don’t overlook to verify your tribe members’ likes and dislikes earlier than you choose somebody. Some dislikes could trigger issues once you’re attempting to show them new expertise. The worst dislike, for my part, is a dislike for operating, as your villager will turn into the slowest walker and employee ever.
Villager Life Cycle
- One yr within the lifetime of your villagers is an hour of recreation time in quick mode.
- Kids beneath 14 don't work, however are the one villagers who can decide mushrooms and collect collectables. It's subsequently clever to all the time have at the least one or two youngsters round.
- Between the ages of 14 and 18 youngsters can work, however they'll’t but reproduce.
- Over 18, villagers can begin having infants. The reproductive age of the females ends at age 50.
- Mom’s can't work whereas they're nursing, which is till the infant is 2 years outdated. Having a whole lot of nursing moms subsequently significantly reduces your energetic work power.
On this installment of Digital Villagers there are 6 expertise your villagers can grasp. The extra expertise they get in a talent, the extra environment friendly they may turn into at it. Ability ranges they'll attain are apprentice, adept and grasp.
To begin your villager on a talent, simply drag and drop your villager on the undertaking you need them to work on. For an unskilled villager, it might take a couple of tries to get them to choose it up, so hold attempting till they get it. As soon as your villager has efficiently began work, they may just about hold working by themselves, with the odd break to eat or do laundry or any of the opposite leisure actions. In case your villager has a number of expertise, they may predominantly work on their highest degree talent, although they could typically resolve to go and do one thing else for some time.
Your villagers’ highest degree talent might be listed within the character particulars on the backside of the display screen when you choose the villager. Within the villager’s element menu you possibly can see all of the villager’s expertise.
Within the element menu you may as well set a most well-liked talent by ticking the field on the suitable of the talent. Your villager will then concentrate on this talent, even whether it is their lowest degree. Notice that they gained’t all the time work on this talent, although, simply with elevated frequency. Additionally word that it may be harmful to set a male villager’s most well-liked talent to parenting, as he might double your inhabitants whilst you’re on the john.
The farming talent will be improved by choosing noni berries, harvesting the crops from the farm and fishing.
The constructing talent will be improved by constructing huts, upgrading the statue, clearing out the mausoleum and dismantling the totems. Whenever you’ve accomplished all puzzles and constructed all constructions, you possibly can nonetheless prepare builders by getting them to examine and repair the huts, and sharpening the statue. Don’t prepare too many builders at the beginning of the sport, or it can take you a really very long time to get any grasp builders, that are required for among the puzzles.
To extend the analysis talent, set your villagers to work within the lab.
The therapeutic talent will be improved by therapeutic sick villagers or setting the villager to check drugs within the hospital.
The easiest way to extend the parenting talent is by having youngsters, but additionally by hugging and telling tales. Changing into a grasp guardian appears to have been made just a little bit simpler on this installment of the collection.
The Devotion talent is elevated by changing the blue masked heathens and honoring the statue. To get a grasp devotee as soon as all of the blue masks have been transformed, the one choice accessible is to honor the statue. Nevertheless, you possibly can’t get anybody to honor the statue in the event that they don’t have already got some talent in Devotion (at the least, not that I've discovered). Subsequently, one of the best ways to create new grasp devotees is to set a former grasp devotee to show within the nursery, as it will give the youngsters a head begin in Devotion. Then once they flip 14, set their most well-liked talent to devotion and they'll begin honoring the statue by themselves.
As with earlier installments of Digital Villagers, there are 6 applied sciences you possibly can analysis. Yow will discover these in your tech menu. Every know-how has Three ranges, which you'll “purchase” from the tech menu with tech factors amassed by your scientists. When you hover your cursor over the assorted applied sciences within the tech menu, you can be informed what number of tech factors are wanted to purchase the following degree.
The upper your Science degree, the quicker your villagers accumulate tech factors. Though Science is among the dearer applied sciences to amass, it does pay to not depart it until final, as it can improve the velocity at which you should purchase the opposite applied sciences. Stage 2 Science provides you the bottom of the garments hut to construct.
The upper your advances in Drugs, the decrease the speed of illness in your tribe. It additionally makes your villagers extra fertile and reside longer.
Advances in Development permit your villagers to construct and restore varied constructions. At every degree of Development you'll get the premise for a brand new hut. Huts mean you can improve your inhabitants to a brand new degree. The max inhabitants you possibly can home in your huts is 90, however you possibly can improve your inhabitants past this by discovering full units of collectibles, which is able to add 5 to your most inhabitants every.
You can even improve your inhabitants past the utmost by reviving fallen villagers or changing heathens after the utmost has been reached. Notice, nevertheless, that you just gained’t have the ability to have any extra infants till the inhabitants has dropped beneath the utmost degree once more.
Increased ranges of Studying permit your villagers to extend their expertise quicker. Stage Three Studying lets you construct a nursery faculty. Drag a villager who's a grasp in at the least two expertise onto the college and they'll begin instructing the youngsters. Every time youngsters go to highschool they may get just a little bit of information in one of many expertise of your grasp trainer. This can get them began extra shortly and simply once they attain working age.
Increased ranges of Meals Mastery imply that the meals your villagers harvest is price extra. It doesn't unlock new meals sources.
Spirituality will increase your most Divine Vitality and lets you improve the hand statue within the center.
As all the time, meals is a crucial however scarce commodity on this recreation. Earlier than you’ve constructed your granary, the one meals you may get are the mushrooms, which will be collected by youngsters beneath 14. So fastidiously go searching for any mushrooms.
When you’ve constructed the granary (puzzle #2) and dismantled the Hungry Totem (puzzle #3), you'll achieve entry to the noni bush to the east of your enclosure. The fruit will develop again slowly after you’ve emptied the tree. Nevertheless, you possibly can immediately develop again 20 fruits by placing a swarm of bees onto the bush.
Your third meals supply comes from the farm within the north, which will be unlocked by finishing puzzle #5. When you have got harvested all of the crops it can take 110 minutes in quick mode for the crops to develop again. Nevertheless, you may as well immediately develop the crops again by casting the Hand of Bloom spell.
Lastly, it is possible for you to to fish within the lake when you’ve accomplished puzzle #10. Simply throw a villager into the lake and they'll begin fishing. Annoyingly, the trail between the lake and the meals bin typically comes too near the heathen dust village, which means your fishermen is perhaps chased away and drop their meals. Sadly there isn’t a lot you are able to do about it however strive once more.
New to this installment of the collection are the heathens, who're there to make your life tough. There are Four various kinds of heathens, every with their very own conduct.
The blue masked heathens are innocent; they simply run across the tribe doing their very own factor. They're additionally probably the most inclined to listening to the “reality” – which is that they need to actually be part of your tribe.
You may convert the blue masked heathens by dropping certainly one of your villagers on them. When you’re profitable in telling the “reality”, a yellow orb will seem above the heathen’s head, and your villager’s devotion talent will improve. After some time, roughly 2 hours of recreation time in quick mode, the orb will disappear and you'll need to speak to them once more. Don’t speak to them whereas they’re nonetheless pondering your final phrases as a result of they may get irritated and run away.
The heathen’s religion, indicated on the little dial on the underside proper of the display screen, will improve just a little every time you’ve preached to them. As soon as their religion strikes into the blue space of the dial, they are going to be transformed and you'll achieve a tribe member.
It's doable to lose certainly one of your personal villagers to the blue masks in the event you ought to make the incorrect resolution in any of the quite a few island occasions you may get. You'll simply should convert them again like the opposite blue masks.
Tip: When you can’t get to the blue masks as a result of they’re surrounded by orange or pink masked guards, scatter the guards with throwing a swarm of bees at them. Alternatively, wait till a rain storm, because the heathens will scatter and run for canopy.
The orange masked heathen guards are very territorial and can chase your villagers away once they come too close to. This will trigger a slew of issues, as it can cease your villagers from working, or make them drop necessary objects – which they may then truly lose.
Orange guards can fairly simply be distracted, nevertheless, in varied methods. Firstly, you possibly can lure them away with one other villager. Drop a villager close to the orange masks to get their consideration, then decide the villager up once more and slowly transfer them within the course you need them to go. The orange guards will observe your villager and even cease and wait once you cease and wait.
You can even scare them away with a number of of the various spells you achieve in the course of the recreation. You may scatter them with bees – though your personal villagers gained’t come anyplace close to the bees both – or frighten them off with lightning.
The orange masks will be very annoying, as after they’ve chased you off, they slowly stroll again to their camp. If their path occurs to be a path that your builders or farmers take, they'll get caught consistently chasing away your villagers that stroll alongside that path. The easiest way to get them to maneuver away is to manually pull your villagers out of their path so the orange masks will stroll away.
There's one orange masked youngster, just a little rascal, who doesn’t keep close to the article they’re guarding, however terrorizes the entire village. He can do a whole lot of injury to your farmers. Lure him away from the routes your villagers take with one other villager.
Crimson masked heathen guards are scary. They don’t must chase your villagers for them to run away. Nevertheless, this additionally signifies that they'll’t be lured away from their positions, and you'll have to chase them off with lightning or bees.
In a while within the recreation you can begin changing each the orange and pink masked heathens by unleashing earthquakes on their soiled little village. This can make them suppose for some time (about 2 hours in quick mode), throughout which period a yellow orb will seem over their heads, as with the blue masks. You don’t seem to have to attend till the orbs disappear earlier than unleashing a brand new earthquake. It can take fairly a couple of occasions, however you'll get there ultimately.
When you’ve transformed all of the heathens, your builders will clear up the dust hovel.
Purple masked heathens are particular. You have to to resolve a puzzle to transform them (puzzles 1, 5, 9 and 13). Whenever you’ve transformed certainly one of them, they may drop a necklace piece close to the place they had been sitting. Drop any villager on the necklace piece and they'll take it to the statue.
Divine Vitality and Spells
One other new addition to this installment is the Divine Vitality, which is proven within the prime proper bar in your display screen. The vitality bar reveals two ranges: your most vitality and your presently accessible vitality.
You may improve your most vitality by rising your inhabitants and by amassing relics. Nevertheless, solely new relics will improve your most vitality. As your most vitality will increase, you'll unlock new spells you should use on your puzzles. Notice that your most vitality will lower once more in case your inhabitants drops. This additionally signifies that you can lose beforehand unlocked spells.
Your present vitality reveals how a lot Divine Vitality you presently have accessible to make use of for spell casting. Utilizing a spell will lower your present vitality, however not your most vitality. Your present vitality will increase step by step as your villagers go about their day, however amassing relics additionally helps prime up your present vitality. Gathering relics you’ve already discovered earlier than won't improve your present vitality past the utmost.
The spells you possibly can purchase, and the divine vitality required to unlock and forged the spells are:
- 25 – Spawn Butterflies. Creates a swarm of butterflies to entertain your youngsters. You have got this spell from the beginning of the sport.
- 25 – Swarm of Bees. Creates a swarm of bees that can scatter your enemies. You have got this spell from the beginning of the sport.
- 50 – Sunshine. Dries up a rain storm.
- 100 – Lightning. Strikes a lightning bolt. You should use this to briefly scare away the heathens.
- 150 – Hand of Bloom. Grows as much as 500 meals price of mushrooms and regrows the crops on the farm immediately.
- 300 – Tempest. Creates a rain storm.
- 400 – Fog of Doom. Creates a thick fog by which your villagers can transfer round unseen by the heathens.
- 500 – Time Warp. Makes a villager superfast!
- 600 – Revive. Revives a fallen villager. You have to to forged this spell on the stays of a deceased villager earlier than they're taken to the mausoleum by their pals. The stays will seem on the grass exterior the mausoleum. Curiously, in case your village reaches its most inhabitants after a villager passes away, you possibly can nonetheless revive the fallen villager and improve your inhabitants past the utmost.
- 700 – Rejuvenation. Returns a villager to being a 5 yr outdated youngster.
- 800 – Earthquakes. Because the title suggests: creates an earthquake.
The order by which you do your tasks within the early phases of the sport is sort of necessary, as a incorrect resolution could make life actually laborious for you. The order I discovered to be probably the most environment friendly is:
- Convert the Heathen Physician to get an additional tribe member (puzzle #1).
- Begin constructing the granary from the fence and begin changing blue masked heathens (puzzle #2).
- Make fireplace.
- Dismantle the Hungry Totem (puzzle #3) and begin amassing noni fruit.
- Get a builder to work on the primary degree of the hand statue.
- Construct the love shack.
- As quickly as you have got the Lightning spell and sufficient Divine Vitality, dismantle the Understanding Totem (puzzle #4) and get individuals to work within the lab.
Particularly, you will need to dismantle the Hungry Totem earlier than the Understanding Totem, because the heathens might be as much as your video games when you’ve dismantled certainly one of them and can ship additional orange and pink masked guards to protect the opposite totem. When you did the Understanding Totem first, it can then turn into not possible to gather any fruit till you’ve gained the Lightning spell.
Making fireplace is necessary, because it retains your villagers heat and dry, which suggests they get sick much less usually. To make fireplace, you want fireplace wooden and dry grass to kindle. Yow will discover dry grass on the opposite aspect of the river, simply southeast of the Understanding Totem. Drop a villager on the grass to have them take it to the fireplace pit.
Getting wooden is just a little bit more durable, however not not possible. It's essential to distract the orange masked guards away from the wooden pile by the statue. You may lure them away with one other villager. See the heathens part of this walkthrough for extra info. When the guards are sufficiently far-off from the wooden pile, drop an grownup on the wooden pile so they may acquire wooden and take it to the fireplace pit. The orange guards will disappear as quickly as you’ve accomplished stage 1 of the hand statue.
Lastly, drop an grownup on the fireplace pit with wooden and grass on it to gentle the fireplace. In a while you may as well use the Lightning spell to gentle the fireplace. Clicking on the fireplace will present you what number of hours of burning time it has left. You may hold the fireplace going with out having to restart it by including extra wooden to the fireplace.
Moreover, though tasks will go quicker the extra villagers are engaged on it, watch out with the variety of builders you prepare on the sooner tasks. Constructing tasks are scarce, and it takes a really very long time to coach a grasp builder. So, in the event you set a whole lot of villagers to constructing, you'll find yourself with a whole lot of adept builders and no masters, and you'll need one or two grasp builders for puzzle #7.
Some extra normal suggestions:
- The sport will hold operating even once you’ve closed it down. Set the sport velocity to gradual earlier than you fall asleep at night time to keep away from main disasters within the morning.
- To pause the sport, hit the spacebar.
- The display screen is split up into 9 sections just like the quantity pad in your keyboard. Use your quantity pad to shortly browse all the display screen.
- When you decide up a villager throughout an motion, the motion is cancelled.
- Gathering lab merchandise collectables will improve your tech factors, so hold amassing!
- When you’ve accomplished a full set of collectables (lab objects or relics) your most inhabitants will increase by 5. So to get to 100 villagers it is advisable to full each units of collectables.
- When you shortly wish to discover a youngster to choose up a uncommon collectible, pause the sport after which hit the suitable arrow beneath the element window. This can zoom you to your youngest villager. Drop the kid on the collectible after which begin the sport once more by hitting the spacebar.
- When you’ve noticed a uncommon collectible you want, additionally be sure to lure away any orange masked heathens between the collectible and both the lab (for the science objects) or the statue (for the relics) earlier than you unpause the sport once more, so the kid carrying it gained’t get frightened and lose it.
- When you’re attempting to make a child, you don’t want to attend till your villagers emerge from the love shack to see in the event you’ve been profitable. Simply take a look at your inhabitants counter within the prime left nook; in the event you’ve made a child, it goes up as quickly as you’ve dropped your villagers on prime of one another. You may then set your villagers again to work, in the event you like.
Puzzle Options 1-5
1 – The Sick Heathen
Drop a villager onto the purple masked heathen within the hospital. Preserve attempting till you’ve cured him. When he’s cured, he'll convert and be part of your tribe.
After he’s transformed, he'll drop a bit of the necklace beside the mat. Have one of many youngsters decide it up and convey it to the statue within the center. If a baby will get scared away by one other heathen, they may drop the necklace piece and it'll reappear by the hospital mat.
2 – The Jail Break
As quickly as you arrive, begin dropping your grownup villagers on the bamboo fence so they may dismantle it and use the bamboo to construct a granary. You want the granary earlier than you possibly can collect meals so it’s greatest to do that as quickly as doable.
3 – The Hungry Totem
It's essential to dismantle the Hungry Totem to achieve entry to the noni bush behind it, so you can begin choosing berries.
When you resolve to do the Hungry Totem first, the Understanding Totem might be more durable to dismantle and vice versa. I strongly counsel you go to the Hungry Totem first, or you'll critically battle with meals provide for the primary a part of the sport.
Drop a baby close to the heathen guards with orange masks which might be patrolling the totem so the guards will chase the kid away. Then drop your adults on the totem to allow them to begin to dismantle it. Preserve luring the guards away till the totem has been dismantled.
In case you have unintentionally dismantled the Understanding Totem earlier than the Hungry Totem, dismantle the Hungry Totem with the directions beneath puzzle #4.
4 – The Understanding Totem
Requires the Lightning spell.
It's essential to dismantle the Understanding Totem to achieve entry to the analysis lab. Getting your villages to work within the analysis lab will achieve tech factors. Don’t dismantle the Understanding Totem earlier than you’ve executed the Hungry Totem or you'll battle with meals provide.
In case you have first dismantled the Hungry Totem, some pink masked guards will begin patrolling the Understanding Totem. They gained’t chase individuals, so you possibly can’t simply lure them away with some youngsters. Preserve gathering relics, changing heathens and having infants till you have got 100 Divine Vitality factors. This unlocks the Lightning spell. Unleash the lightning spell on the totem to ward off the guards. Then immediately drop your adults on the totem to dismantle it.
5 – The Farm
Requires degree 2 Development and a grasp scientist.
After you have lv2 Development, drop your grasp scientist on the damaged aqueduct by the farm to allow them to direct the work. Then drop your builders (they are often any degree) on the aqueduct to restore it. As soon as the aqueduct is repaired, it can take a while earlier than the crops have grown sufficient to reap.
When you’ve accomplished the aqueduct, you get a lower scene with some island historical past. You may watch this once more by dropping a villager on the purple masks that the heathen farmer leaves behind simply north of the farm. The farmer can even drop the second a part of the necklace.
Puzzle Options 6-10
6 – The Mausoleum
Requires dismantling of the Blocking Totem (puzzle #7).
As soon as the Blocking Totem is gone, set your builders to work on clearing the rubble from the buried mausoleum. In the direction of the top, the heathen grasp builder will begin to fill it up once more, however if in case you have a number of builders engaged on it directly, you must have the ability to undo his efforts. Preserve working till the blocking is cleared.
Within the mausoleum it is possible for you to to see which of your tribe members you have got misplaced.
7 – The Blocking Totem
Requires a number of grasp builders and the Lightning spell.
The totem simply south of the mausoleum entrance can solely be dismantled by a grasp builder. I like to recommend getting at the least two grasp builders to work on this. Drop your grasp builders on the totem to start out dismantling it. After a short while, heathen villagers will come and attempt to restore the totem whilst you’re dismantling it. This can embrace pink, orange and blue masked heathens. Wait just a little till a small group is surrounding the totem after which unleash the Lightning spell on them so they may run away. Then drag your grasp builders again to the totem to proceed their work.
Notice that the heathens will restore the totem fairly shortly in the event you depart them to it for a short while, so be sure to have sufficient Divine Vitality to unleash the Lightning spell once more right away once they’re again. For me it took 2 grasp builders and three Lightning spells to dismantle the totem.
As quickly because the totem is dismantled you can begin clearing the mausoleum.
8 – The Hole Totem
Put six youngsters within the hole totem by the lake and it'll break.
9 – The Heathen Builder
Requires the Time Warp spell and a grasp builder.
Within the southwest of the map, close to the dismantled Blocking Totem there are two beginnings of small constructions. To transform the heathen builder, you could problem him to a build-off and win. You can begin a build-off by dropping certainly one of your builders onto the constructions when the heathen builder is sitting close by. You may do that as many occasions as you want, because the puzzle might be reset once you lose.
There is just one technique to win. It's essential to forged the Time Warp spell on certainly one of your grasp builders. Your grasp builder will begin transferring actually quick. Drop the grasp builder on the construction on the left to problem the heathen builder to a build-off. Time-warped, your grasp builder will win the competitors arms down. Out of admiration, the heathen builder might be transformed.
10 – The Lake
Requires the Tempest spell and the Revive spell.
You may full this puzzle in two methods. You may replenish the pond by releasing the Tempest spell twice in a row, beginning the second when it has turn into clear after the primary one however there are nonetheless puddles within the dried up lake. You can even launch the Tempest spell after a naturally occurring rainfall when there are nonetheless puddles left within the pond. When the pond if full, launch the Revive spell to revive the fish inhabitants.
Notice which you can’t begin fishing within the pond till you’ve dismantled the hole totem (puzzle #8).
Puzzle Options 11-16
11 – The Ache Totem
Requires the Lightning spell.
Hit the Ache Totem with the Lightning spell, so the electrical present that runs by the totem will briefly disappear. Then drop your villagers (the higher builders they're, the quicker they're) on the totem to dismantle it.
Dismantling the Ache Totem provides you with entry to the hospital. Sick villagers will make their technique to the hospital. You can even begin coaching healers by dropping them on the hospital so they may begin researching drugs.
TIP: The electrical energy will solely briefly disappear, and it'll take a short while to regain sufficient Divine Vitality to make use of the Lightning spell once more, so it's important to dismantle the totem fairly quick. Pause the sport by hitting the area bar in your keyboard, after which collect Four or 5 respectable builders across the totem so that you don’t should waste time on the lookout for them as soon as the electrical energy is off. Then hit the totem with the Lightning spell, unpause and drop your builders on the totem.
12 – The Rainbow Totem
Requires degree 2 Science and the clothes hut.
After you have constructed the clothes hut, the bottom of which seems after you’ve gained lv2 Science, three pots of dye seem subsequent to the farm. Drop a villager onto the pink dye till they decide it up. Then immediately drop somebody on the yellow dye and have them decide it up. They may carry the dye to the swimming pools within the northeast and drop it in, so the water turns orange. When the water is orange, everybody within the pool together with the pink masked guards, get out of the pool and wait on the aspect. Get your builders to work on dismantling the totem.
Tip: It pays to get two extra villagers to hold in a second and perhaps even a 3rd lot of pink and yellow dye as quickly as the primary lot is dropped in, because the dye will wash out fairly shortly and the bathers will return.
13 – The Heathen Scientist
Requires degree 2 Science and a grasp scientist.
When you have got lv2 Science, a sort of blackboard made from bamboo seems within the prime left nook of the lab. Drop a grasp scientist close to the blackboard and they'll begin engaged on a fancy mathematical resolution. The heathen scientist will come and look ahead to a second, then have fun the answer after which begin pondering it for some time. Whereas he’s considering, a flashing orb will seem over his head. This can final for a while – about 2 hours in quick mode. Do that 3 times in whole and the scientist might be transformed.
As soon as the scientist is transformed, he'll drop a bit of the necklace. Get a baby to choose it up and take it to the statue.
14 – The Tribute Statue
Requires degree Three Devotion.
Within the heart of the village is a statue that begins out trying like a big orb. You may change this right into a statue in a number of phases by dropping your builders onto the statue. Every time you achieve a degree in Devotion you possibly can full the following stage.
You can begin on this puzzle as quickly as the sport begins, at lv1 Devotion. I like to recommend doing this as it can make the 2 orange masked guards by the wooden pile disappear, making your constructing tasks so much faster and simpler.
15 – The Blind Totem
Requires accomplished puzzles #6 and #7.
As soon as the mausoleum has been cleared, a bowl of water will seem on the steps to the mausoleum. Drop a villager on it to choose it up and they'll take it to the river, slightly below the clay pot that’s sitting there. Drop a villager on the bowl by the river and they'll use it to pan for gold. They could not all the time achieve success, so hold attempting till they discover gold, which they may drop into the clay pot. Do that 3 times to replenish the clay pot.
As soon as the clay pot is stuffed with gold, drop a villager on it to take it to the fireplace the place the gold might be molten. When it’s executed, the pot will disappear and a gold sphere will seem within the fireplace. Drop a villager on the fireplace to take out the gold sphere and take it to the totem by the doorway to the hidden space within the northeast. The Blind Totem will now present you what’s behind the shrubs.
16 – The Heathen Chief
Requires puzzles 1, 5, 9 and 13 to get all Four necklace items.
After you have collected all Four necklace items, drop any villager onto the items by the statue so they may reassemble it into one necklace. Then drop a villager on the finished necklace and they'll take it to the heathen chief. He might be transformed.
Additional Puzzle – Heathen Mommy
Not all variations of the sport have this puzzle.
You might even see a blue masked nursing mom sitting by the dust hovel on the east a part of the village. Dropping adults or youngsters on her will scare her away. Nevertheless, in the event you drop one other nursing mom on her, they may go and have just a little “mommy to mommy” chat. Do that with three nursing moms to transform her.
Notice: Some gamers have reported they wanted greater than three nursing moms, so if it doesn’t work with three, strive a fourth or perhaps a fifth.
Notice 2: Generally the Heathen Mommy is a Heathen Daddy!